healer template
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Re: healer template
Okay i just take a better look about your sc,and in fact it's a "bad sc".
Your imbue isnt good distrib,some piece are not even oc and other are full
for avoid that you need to put the most possible mixt stat. ill try to do a better sharing for show you how sc work
Your imbue isnt good distrib,some piece are not even oc and other are full
for avoid that you need to put the most possible mixt stat. ill try to do a better sharing for show you how sc work
Last edited by Wol on Tue 21 Oct - 22:09; edited 1 time in total
Re: healer template
this is a "quick" exemple :
Chest
Imbue Points: 31.5 of 28
19 Piety - Faceted Watery Essence Jewel
3 Augmentation Skill - Rough Airy Chaos Rune
5 Power - Flawed Mystical Essence Jewel
9 Spirit Resist - Polished Vapor Shielding Jewel
Arms
Imbue Points: 30.0 of 28
5 Body Resist - Flawed Dusty Shielding Jewel
11 Cold Resist - Faceted Icy Shielding Jewel
2 Augmentation Skill - Uncut Airy Chaos Rune
28 Hits - Flawed Blood Essence Jewel
Head
Imbue Points: 30.5 of 28
9 Heat Resist - Polished Heated Shielding Jewel
3 Augmentation Skill - Rough Airy Chaos Rune
22 Dexterity - Precious Vapor Essence Jewel
3 Thrust Resist - Rough Airy Shielding Jewel
Legs
Imbue Points: 30.0 of 28
5 Slash Resist - Flawed Watery Shielding Jewel
7 Matter Resist - Imperfect Earthen Shielding Jewel
22 Dexterity - Precious Vapor Essence Jewel
3 Augmentation Skill - Rough Airy Chaos Rune
Hands
Imbue Points: 31.5 of 28
4 Mending Skill - Flawed Watery Chaos Rune
52 Hits - Faceted Blood Essence Jewel
7 Crush Resist - Imperfect Fiery Shielding Jewel
5 Power - Flawed Mystical Essence Jewel
Feet
Imbue Points: 31.0 of 28
7 Matter Resist - Imperfect Earthen Shielding Jewel
5 Energy Resist - Flawed Light Shielding Jewel
4 Mending Skill - Flawed Watery Chaos Rune
7 Crush Resist - Imperfect Fiery Shielding Jewel
Right Hand
Imbue Points: 30.5 of 28
3 Mending Skill - Rough Watery Chaos Rune
28 Hits - Flawed Blood Essence Jewel
11 Heat Resist - Faceted Heated Shielding Jewel
3 Crush Resist - Rough Fiery Shielding Jewel
Left Hand
Imbue Points: 29.5 of 28
5 Cold Resist - Flawed Icy Shielding Jewel
9 Spirit Resist - Polished Vapor Shielding Jewel
3 Slash Resist - Rough Watery Shielding Jewel
22 Strength - Precious Fiery Essence Jewel
Chest
Imbue Points: 31.5 of 28
19 Piety - Faceted Watery Essence Jewel
3 Augmentation Skill - Rough Airy Chaos Rune
5 Power - Flawed Mystical Essence Jewel
9 Spirit Resist - Polished Vapor Shielding Jewel
Arms
Imbue Points: 30.0 of 28
5 Body Resist - Flawed Dusty Shielding Jewel
11 Cold Resist - Faceted Icy Shielding Jewel
2 Augmentation Skill - Uncut Airy Chaos Rune
28 Hits - Flawed Blood Essence Jewel
Head
Imbue Points: 30.5 of 28
9 Heat Resist - Polished Heated Shielding Jewel
3 Augmentation Skill - Rough Airy Chaos Rune
22 Dexterity - Precious Vapor Essence Jewel
3 Thrust Resist - Rough Airy Shielding Jewel
Legs
Imbue Points: 30.0 of 28
5 Slash Resist - Flawed Watery Shielding Jewel
7 Matter Resist - Imperfect Earthen Shielding Jewel
22 Dexterity - Precious Vapor Essence Jewel
3 Augmentation Skill - Rough Airy Chaos Rune
Hands
Imbue Points: 31.5 of 28
4 Mending Skill - Flawed Watery Chaos Rune
52 Hits - Faceted Blood Essence Jewel
7 Crush Resist - Imperfect Fiery Shielding Jewel
5 Power - Flawed Mystical Essence Jewel
Feet
Imbue Points: 31.0 of 28
7 Matter Resist - Imperfect Earthen Shielding Jewel
5 Energy Resist - Flawed Light Shielding Jewel
4 Mending Skill - Flawed Watery Chaos Rune
7 Crush Resist - Imperfect Fiery Shielding Jewel
Right Hand
Imbue Points: 30.5 of 28
3 Mending Skill - Rough Watery Chaos Rune
28 Hits - Flawed Blood Essence Jewel
11 Heat Resist - Faceted Heated Shielding Jewel
3 Crush Resist - Rough Fiery Shielding Jewel
Left Hand
Imbue Points: 29.5 of 28
5 Cold Resist - Flawed Icy Shielding Jewel
9 Spirit Resist - Polished Vapor Shielding Jewel
3 Slash Resist - Rough Watery Shielding Jewel
22 Strength - Precious Fiery Essence Jewel
Last edited by Wol on Tue 21 Oct - 22:48; edited 2 times in total
Re: healer template
It's a pretty quick exemple for show you,all piece are at least a little more then 28. (you dont have the 7 consti in this sc,btw i dont understand why you put str in your sc^^)
Under 28 isnt even oc (overcharge) so you loose stat for nothings^^ (your feet for exemple are at 26)
And we can even do better,like we choose to dont took mp,we risk to destroy 1/3 of your set,so in my exemple you chest is the more overcharge ,it's better for you money to overcharge more the cheap piece,like glove and feet
because remember that : Total Cost: 188g 86s 40c is for 1 gem,if i need to do 15gem for have qual 99%+ it's 15x that price ^^
Under 28 isnt even oc (overcharge) so you loose stat for nothings^^ (your feet for exemple are at 26)
And we can even do better,like we choose to dont took mp,we risk to destroy 1/3 of your set,so in my exemple you chest is the more overcharge ,it's better for you money to overcharge more the cheap piece,like glove and feet
because remember that : Total Cost: 188g 86s 40c is for 1 gem,if i need to do 15gem for have qual 99%+ it's 15x that price ^^
Re: healer template
And this is for explain you how that work on genesis :
So there you see the imbue total for the glove = 28
The first gem i put on glove,give +9% cold and cost (16) imbue.
Then i put another gem,the +11% spirit and cost (20) imbue.
You saw after that we are already at 28 on 28 (should be 36 but like i'm legendary, i got -25% for imbue so it's 12+15 = 27 and we dont saw the 0.5 when we sc,so it's probly 12,5+15,5= 28)
That mean at this point,the next gem i put on your item will start to overcharge you glove. Overcharge = risk of destruction and loose gem/armor and the life of the sc
And this is it,i put a third gem : +5% matter cost ( 8 ) imbue (6 in fact)
Now the overcharge begin.
Now we are at 32 on 28 imbue (and not 34 because the overcharge started and i got bonus for oc because i'm legendary again.)
We saw now the penality for the overcharge,the max is 70-75 and the chance to succesfull spellcraft the glove.
The % of chance can be modified by quality of the gem/armor. (They are all 99% on this exemple)
And last rule,the max level for oc it's 5.5 level ,so 33,5 for lvl 51. Over it's impossible.
So there you see the imbue total for the glove = 28
The first gem i put on glove,give +9% cold and cost (16) imbue.
Then i put another gem,the +11% spirit and cost (20) imbue.
You saw after that we are already at 28 on 28 (should be 36 but like i'm legendary, i got -25% for imbue so it's 12+15 = 27 and we dont saw the 0.5 when we sc,so it's probly 12,5+15,5= 28)
That mean at this point,the next gem i put on your item will start to overcharge you glove. Overcharge = risk of destruction and loose gem/armor and the life of the sc
And this is it,i put a third gem : +5% matter cost ( 8 ) imbue (6 in fact)
Now the overcharge begin.
Now we are at 32 on 28 imbue (and not 34 because the overcharge started and i got bonus for oc because i'm legendary again.)
We saw now the penality for the overcharge,the max is 70-75 and the chance to succesfull spellcraft the glove.
The % of chance can be modified by quality of the gem/armor. (They are all 99% on this exemple)
And last rule,the max level for oc it's 5.5 level ,so 33,5 for lvl 51. Over it's impossible.
Last edited by Wol on Tue 21 Oct - 23:00; edited 1 time in total
Re: healer template
Hope that help you for build a better sc,and maybe think about buy some mp ^^
because like you can see even with all 99% and only 32/28 you got only 39% to chance to succes.
because like you can see even with all 99% and only 32/28 you got only 39% to chance to succes.
Re: healer template
First of all Thank you very mutch for your time!
So i will build a new temp plz dont build gems actually
So i will build a new temp plz dont build gems actually
Alartar- Messages : 1
Date d'inscription : 2014-10-02
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